And don't forget your amulet, which can be slotted with NINE (!) different upgrade stones.Īll of this is to support your moveset. Plus a runic (bonus magic) ability to choose and level up. And there's still a rage bar, but you can choose from three abilities for that, each of which can be leveled up. These add varying amounts to your six statistics. Plus three different armor slots, each of which can be leveled up and has different effects. And each weapon has two different magic attacks, a big and small one, each of which can be leveled up to have different effects. Plus a shield (for blocking, parrying, and double-tapping stuns) and add-on upgrade for that. Each weapon has several choices for an upgrade item, each of which has a special effect on a different attack you'll probably never use, each of which needs to be leveled up. Each can be leveled up a number of times. Well, there's three weapons, each with its own combos. (Also, there isn't much more to do in combat in Elden Ring, which is an absolute banger.) This system was enough to carry three classics. ( Edit: It has been pointed out that original God of War 2 and 3 did expand the system. There was also a rage bar, and when it filled up you could go crazy for a while. By tapping different combinations of these, you could do some cool combos, but button mashing was generally adequate. You had one weapon, with a slow and fast attack. Have since their beginning.īack In The Day (tm), God of War was pure, streamlined carnage. I was really hoping to see this emerge in GoWR. Loki in mythology is a master trickster, full of cunning, confidence, callousness, and charisma. This is a weird, nebulous accusation, so I definitely need to give a concrete example. It just feels like, for much of this game, these discussions and debates never happened, they got cut off at some point, and a bunch of random, incompatible parts got jammed together to make the game. When I watch someone play one of my games, I can pick up when they switch from enchanted to annoyed. "That fight really stomped me." "Do those runes actually do anything?" "Was that line meant to be a joke?"ĭesigners are sensitive and can generally pick up non-verbal cues. They happen when someone plays something, doesn't like it, and asks someone about it in the hallway. These debates don't happen in big meetings, nor should they. Does this system work? Is that new mechanic fun? Is this character's dialogue working? Is this line funny? Does it make sense what we're trying to do? When making a game like this, there should be lots of debate. At the same time, it's being made by artists, and artists tend to be passionate and opinionated. There are lots of moving parts, and they all have to work together. Games like this are a hugely collaborative process. But if you are playing a game where every ledge you can jump to is marked with a big, bright yellow streak, you’ve experienced this.) I'll go into more detail on this in a future post, because I think it's really interesting. It feels like everyone went off into their own domain, made a bunch of stuff on their own, and it was all jammed together without some authority looking down at it and going, "Does this work?"Īs a result, a lot of the design seems like it was put into the game to defend itself from the work of other developers. Including seven people for "Player Investment Design", which is a new one on me.īut every element of God of War Ragnarok (GoWR from here on) feels like there was no debate about it, no second drafts. This game was worked on by a LOT of people. It seems to be something I do well lately. However, if you did play this game and find it was unsatisfying and you can’t quite articulate why, maybe I can help. So when I make my little criticisms, bear in mind I'm a crank. Looking at the achievement percentages on my PS5, over 40% of players finished the game, which is a great rate. (Though God help any foolish reviewer who tries to give an AAA game less than 9/10.) Sold a ton. This game is a huge success in every way, and I am an ant. My favorite part was watching every girl find a way to tell Loki they just want to be friends.
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